Tokenomics
Supply, the treasury, how find prices are set, and where spent $CASH goes.
| Property | Value |
|---|---|
| Chain | Solana. $CASH is an SPL token. |
| Total supply | 1,000,000,000 $CASH, made once, at launch on rulr.fun. No more can ever be made: the mint authority is revoked, so the supply can only go down. |
| Token tax | None. $CASH is a plain SPL token: no tax, no freeze authority, no delegate who can touch your balance. The game checks this for itself and will not run on a mint that has a freeze authority or any extension beyond metadata. |
| To play | Hold 50,000 $CASH in your own wallet. It is never taken, burned or locked, and it is yours to sell whenever you like. |
| Your wallet | Phantom, Solflare or Backpack, with an ordinary wallet account: a Ledger or other hardware wallet can't sign in. Signing in is a signature, not a transaction: it costs no SOL and approves nothing. |
The Split
| Allocation | Amount | Purpose |
|---|---|---|
| Launch | 850,000,000 (85%) | Bought and traded on rulr.fun's launch, then the pool. |
| Players' treasury | 150,000,000 (15%) | The developer buy at launch, held for the players by Rulr. It pays for every find sold. |
The Treasury
The players' 150,000,000 is held by Rulr, the launchpad $CASH launches on, in a treasury wallet Rulr's server controls. It is released on a halving: every 72 hours, eleven times over. Whatever is still held at the start of a 72 hour stretch, half of it is paid out by the end, spread evenly across the stretch by the find prices.
When you sell a find, Beepr's server asks Rulr to pay you, and Rulr sends the $CASH straight to your wallet. The server keeps the books in the same arithmetic as the schedule, so it never asks for more than has been released.
| Days | Treasury | Paid out per hour |
|---|---|---|
| 0 to 3 | 150,000,000 to 75,000,000 | 1,041,667 |
| 3 to 6 | 75,000,000 to 37,500,000 | 520,833 |
| 6 to 9 | 37,500,000 to 18,750,000 | 260,417 |
| 9 to 12 | 18,750,000 to 9,375,000 | 130,208 |
| 12 to 15 | 9,375,000 to 4,687,500 | 65,104 |
| After that | Half again every 3 days | Half again every 3 days |
Find Prices
Every find has a base value (see Finds), and it sells for that base value times the price level. Every 5 minutes the game sets the price level so that everything all players dig up adds up to what the treasury is paying out. More players means a lower level, fewer means a higher one. You get whatever the level is when you sell.
What Each Kit Takes
Everyone is paid from the same hour, so better gear means a bigger share of it. This is what a full kit at each level, detecting in the place of the same level, takes of an hour against a starter: more finds an hour, better odds and more second finds, all together. It is a share, not an amount: what it comes to depends on the price level, which depends on everybody digging.
| Kit | Place | Finds an hour | Share of an hour |
|---|---|---|---|
| 1 | Boardwalk Beach | 90 | 1 (a starter) |
| 2 | Neon Motel | 102 | 2.0x |
| 3 | Tumbleweed Gulch | 116 | 3.9x |
| 4 | Skull Cove | 130 | 6.2x |
| 5 | Castle Moat | 144 | 9.6x |
| 6 | Ashfall Forum | 160 | 15.1x |
| 7 | Frostbite Tundra | 180 | 22.9x |
| 8 | Dino Sands | 200 | 36.9x |
Where Spent $CASH Goes
Crates are the only thing you buy. Their price is sent to Beepr's treasury wallet, which splits it in two.
| Share | Where it goes |
|---|---|
| Half | Burned from Beepr's treasury wallet with the token's own burn: those $CASH stop existing, and the total supply goes down by that much. |
| Half | Forwarded to Rulr's treasury for the players, and paid back out over the rest of the current 72 hours, which raises find prices. |
Watch It Yourself
Every payout and every crate payment is a Solana transaction anyone can look up. After a sale lands, View on chain by your balance opens your payout for a few seconds, and every crate receipt has its own View on chain. Rulr's page for $CASH (rulr.fun/t/ and the mint) lists every payout from the players' treasury. The mint and Beepr's treasury wallet will be published here at launch. To check the dice behind every roll you were dealt, see Fair Dice.