Tokenomics

Supply, the treasury, how find prices are set, and where spent $CASH goes.

PropertyValue
ChainSolana. $CASH is an SPL token.
Total supply1,000,000,000 $CASH, made once, at launch on rulr.fun. No more can ever be made: the mint authority is revoked, so the supply can only go down.
Token taxNone. $CASH is a plain SPL token: no tax, no freeze authority, no delegate who can touch your balance. The game checks this for itself and will not run on a mint that has a freeze authority or any extension beyond metadata.
To playHold 50,000 $CASH in your own wallet. It is never taken, burned or locked, and it is yours to sell whenever you like.
Your walletPhantom, Solflare or Backpack, with an ordinary wallet account: a Ledger or other hardware wallet can't sign in. Signing in is a signature, not a transaction: it costs no SOL and approves nothing.

The Split

AllocationAmountPurpose
Launch850,000,000 (85%)Bought and traded on rulr.fun's launch, then the pool.
Players' treasury150,000,000 (15%)The developer buy at launch, held for the players by Rulr. It pays for every find sold.

The Treasury

The players' 150,000,000 is held by Rulr, the launchpad $CASH launches on, in a treasury wallet Rulr's server controls. It is released on a halving: every 72 hours, eleven times over. Whatever is still held at the start of a 72 hour stretch, half of it is paid out by the end, spread evenly across the stretch by the find prices.

When you sell a find, Beepr's server asks Rulr to pay you, and Rulr sends the $CASH straight to your wallet. The server keeps the books in the same arithmetic as the schedule, so it never asks for more than has been released.

The treasury is custodial. It is not a program on chain. Rulr holds the tokens and pays when Beepr's server asks, and the halving schedule is kept by Rulr's and Beepr's own records. What you can check is the result: every payout is a transaction on Solana, and Rulr's page for $CASH lists every one (see Watch It Yourself, below).
DaysTreasuryPaid out per hour
0 to 3150,000,000 to 75,000,0001,041,667
3 to 675,000,000 to 37,500,000520,833
6 to 937,500,000 to 18,750,000260,417
9 to 1218,750,000 to 9,375,000130,208
12 to 159,375,000 to 4,687,50065,104
After thatHalf again every 3 daysHalf again every 3 days

Find Prices

Every find has a base value (see Finds), and it sells for that base value times the price level. Every 5 minutes the game sets the price level so that everything all players dig up adds up to what the treasury is paying out. More players means a lower level, fewer means a higher one. You get whatever the level is when you sell.

Example. In the first 72 hours the treasury pays out 1,041,667 $CASH an hour. Say everyone's detectors together dig up 500,000 an hour at base value. The price level is then 2.08, so a Bottle Cap (base 20) sells for 41.

What Each Kit Takes

Everyone is paid from the same hour, so better gear means a bigger share of it. This is what a full kit at each level, detecting in the place of the same level, takes of an hour against a starter: more finds an hour, better odds and more second finds, all together. It is a share, not an amount: what it comes to depends on the price level, which depends on everybody digging.

KitPlaceFinds an hourShare of an hour
1Boardwalk Beach901 (a starter)
2Neon Motel1022.0x
3Tumbleweed Gulch1163.9x
4Skull Cove1306.2x
5Castle Moat1449.6x
6Ashfall Forum16015.1x
7Frostbite Tundra18022.9x
8Dino Sands20036.9x

Where Spent $CASH Goes

Crates are the only thing you buy. Their price is sent to Beepr's treasury wallet, which splits it in two.

ShareWhere it goes
HalfBurned from Beepr's treasury wallet with the token's own burn: those $CASH stop existing, and the total supply goes down by that much.
HalfForwarded to Rulr's treasury for the players, and paid back out over the rest of the current 72 hours, which raises find prices.
Example. With 36 hours left before a halving in the first stretch, players buy 2,000,000 $CASH of crates. 1,000,000 is burned. The other 1,000,000 joins the 37,500,000 still to be paid out, so find prices go up about 2.7% for the rest of those 36 hours. In the last day before a halving, part of it is kept for the next 72 hours instead, so prices never jump.

Watch It Yourself

Every payout and every crate payment is a Solana transaction anyone can look up. After a sale lands, View on chain by your balance opens your payout for a few seconds, and every crate receipt has its own View on chain. Rulr's page for $CASH (rulr.fun/t/ and the mint) lists every payout from the players' treasury. The mint and Beepr's treasury wallet will be published here at launch. To check the dice behind every roll you were dealt, see Fair Dice.