Selling

Sal's Gold & Pawn buys every find for $CASH. There is one in every era.

Finds are sold at Sal's Gold & Pawn, a shop that somehow stands in every era: a neon WE BUY GOLD shop on the boardwalk, a pawn shop by the diner, an assay office in the gulch, a fence in a pirate tavern, a moneylender by the castle, a stall in the forum, a trader's tent in the snow and a swap rock at Dino Sands. Tap Sell on a find in the book, or Sell all on a place's page, and you are at Sal's counter.

Sal looks a find over through his loupe, names his price, and pays

Sal looks it over, names his price, and pays it: the till rings and the $CASH lands.

Sell
Slide a find across the counter. Sal looks it over and names his price, and the treasury sets that $CASH aside for you. Press Sell and that is exactly what he pays, every time. Only two things make him look again: the treasury halving while his price is up, or, rarely, its owner pausing it.
Sell all
Tip the bag out on the counter. Sal tallies it and pays for exactly what he tallied. Anything dug up after his tally stays in your bag.
Keep 1 in book
Mark a find to keep. Sell all never sells your last one.
Ask Sal
He knows the game and your own gear: what a find is worth today, when the next storm is. Ask him anything at the counter.

If the treasury has paid out all it can for this stretch, Sal tells you so before he names a price, never after you press Sell.

If a payout is ever held back, a red Payout held shows by your balance, and what you are owed is kept for you. Tap it to see why. If your $CASH token account in your wallet was closed, Reopen makes it again from your own wallet for about 0.002 SOL of rent, which stays yours, and the treasury pays you then.

A find sells for its base value times the price level (see Finds and Tokenomics). Rulr pays the $CASH to your wallet from the players' treasury when the game asks. Selling never asks your wallet to sign anything. With Ashfall Forum's page filled, every price Sal names already has its 5% on top.