Fair Dice

How to check that every roll you were dealt was sealed before you dug.

Every signal and every dig is dealt from dice that were sealed before you dug, and the book lets you check every one of yours. These are provably fair rolls: you do not have to take the game's word for them.

Where It Is

Open the book at Trade and press Fair dice ›, beside Buy $CASH.

The Trade page, with Fair dice beside Buy $CASH

The way in, at the foot of the Trade page.

Sealed, Then Opened

The dice change with every treasury stretch, the 72 hours that end at each halving. The game calls each one a window. When a window opens, the game makes a secret seed for it and shows you only its hash, a fingerprint of the seed that cannot be turned back into it. On chain opens the moment the hash was sealed on Solana, and Copy copies the whole of it.

Every roll in the window is worked out from that seed, your wallet and what the roll is for, all fixed before anything is rolled, so nobody can pick a roll after the fact: not the game, not you.

At the halving the window closes and its seed is opened. Seeds opened lists each past window, and Seed matches means the opened seed gives exactly the hash that was sealed.

The sealed hash for this window, and the opened seed for the last one

This window sealed, the last one opened, and its seed matching.

Check My Rolls

Your draws lists what you were dealt over the last 14 days. Check my rolls deals each one again, in your own browser, from its window's seed: the same numbers, and the same thing coming up out of the same numbers, using the game's own tables. Each draw gets a stamp.

StampWhat it means
VERIFIEDThe seed matches the hash sealed before you dug, and dealing again gives exactly the numbers you were dealt and exactly what you got.
SEALEDIts window is still open, so its seed is still secret. It opens at the next halving: check again then.
OLDER TABLESIt was dealt from an earlier version of the game's tables than the one you are running. Its seed and numbers are still checked, but the game says so rather than deal it again from the wrong tables.
WRONGThe seed does not match its hash, a number is not what the seed gives, or the numbers make something else. Copy report copies the details: send them to Sal in the shop, or to Beepr on X.
Two draws from this window stamped SEALED, one from the last stamped VERIFIED

This window's draws wait, sealed. The last window's check out.

A draw stamped OLDER TABLES above two stamped VERIFIED

A draw from before the tables last changed.

A draw stamped WRONG, with the line under the list and Copy report

What a wrong roll looks like, and what to do about it.

What It Covers

It covers what every signal and every dig deals you: the tier, the find, a flag and its depth, a second find, a crate or a booster in the hole. It does not cover when the signals come, which is the clock, or what Sal pays for a find, which is the price level (see Tokenomics). Both of those are the same for everyone.